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- Exedore 0 8 3 – Mac Native Python Ide Tutorial
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Kivy - Open source Python library for rapid development of applications
that make use of innovative user interfaces, such as multi-touch apps.
Cross platform
Kivy runs on Linux, Windows, OS X, Android, iOS, and Raspberry Pi. You can run the same code on all supported platforms.
It can natively use most inputs, protocols and devices including WM_Touch, WM_Pen, Mac OS X Trackpad and Magic Mouse, Mtdev, Linux Kernel HID, TUIO. A multi-touch mouse simulator is included.
Business Friendly
Kivy is 100% free to use, under an MIT license (starting from 1.7.2) and LGPL 3 for the previous versions. The toolkit is professionally developed, backed and used. You can use it in a commercial product.
The framework is stable and has a well documented API, plus a programming guide to help you get started.
GPU Accelerated
The graphics engine is built over OpenGL ES 2, using a modern and fast graphics pipeline.
The toolkit comes with more than 20 widgets, all highly extensible. Many parts are written in C using Cython, and tested with regression tests. Logic pro x 10 4 8 crack mac.
Usage example
![Exedore 0 8 3 – mac native python ide tutorial Exedore 0 8 3 – mac native python ide tutorial](https://www.maketecheasier.com/assets/uploads/2019/01/PyDev-IDE-Screenshots.jpg)
See how easy it is to create a simple Hello World application that shows an actionable button:
Result
Be social !
Download
The current version is 1.11.0, released on June 1st, 2019. Read the Changelog.
Installation instructions can be found here.
Operating System | File | Instructions | Size |
---|---|---|---|
Windows 7, 8, 10 (32/64 bit) | Python 2.7 and 3.5 to 3.7 is supported. Install using pip, follow the instructions here | Installation on Windows | .. |
OS X 10.9 or later | Install using pip, either using the system python (python2.7), or an installed python from 3.5 to 3.7. Or install using Kivy.app: Python 3 123.0MB OSX > 10.13.5 Python 2 92.7MB OSX > 10.13.5 | Installation on macOS | .. |
Linux (Ubuntu, Mageia, Arch, ..) | Python 3.5 to 3.7 wheels using pip, follow the instructions here. Or from source for Python 2.7, 3.5 to 3.7: Kivy-1.11.0.tar.gz (Mirror) | Installation on Linux | 23 Mb |
Conda-Forge | Install using conda with conda-forge: conda install kivy -c conda-forge . Supports Windows, OSX, and Ubuntu. For audio/video support also install gstreamer and gst-plugins-base on OSX and Ubuntu, or ffpyplayer on all platforms. | .. | .. |
Ubuntu PPA | Stable PPA Daily PPA | 12 Mb | |
OpenSUSE | .. | .. | |
Fedora | .. | .. | |
Android (>= 2.2, with OpenGL ES 2) | Kivy Laucher 1.9.0 ( APK ) | Packaging for Kivy Launcher | 13 Mb |
Raspberry Pi | KivyPie - Image for Raspberry Pi containing Kivy | Installation on Raspberry Pi | 532 Mb |
Slackware | SlackBuilds - Downloads for installing Kivy on Slackware | Installation on SlackWare | .. |
Android
Demo examples are published on Google Play:
Create your own APK by following the documentation on Packaging for Android
IOS
Read the documentation on Packaging for IOS
Source code
Take a look at our guide toinstallation of the development version.
Documentation
- Or see the Wiki for a list of projects, snippets and more
Community Support
- Report a bug or request a feature in our issue tracker
- Ask your questions on the Kivy users forums
- Or send an email to [email protected]
Exedore 0 8 3 – Mac Native Python Ide 8.2
You can also try to contact us on Discord (online chat), but make sure to read the Discord rules before joining. Connect to Discord
Licenses
The Kivy logo was made by Vincent Autin. The logo is placed under
All the screenshots on the website that came from Kivy's examples are under the Public Domain.
All the screenshots in the Gallery are from their respective owners. Contact them first if you want to use the content.
About us
Kivy is a community project, led by professional software developers. We are responsible for developing and supporting Kivy, alongside of the community. We also work for companies that use Kivy for their professional products.
- He became a programming expert from working in IT for years before starting with Kivy. He's French, and founded Melting Rocks.
On IRC, he's tito. - Gabriel PettierHe is an Information Systems engineer. He's from France, but currently lives in the Netherlands.
On IRC/discord/the internet, he's tshirtman. - He is a freelance developer. He is from India.
On IRC, he's qua-non. - He is a software engineer, with a little time to make fun graphical interfaces. He lives in the UK.
On IRC, he's inclement. - He is a developer using Kivy with Python to automate scientific research. He lives in the eastern USA.
On IRC, he's matham. - Richard is an educational software developer (B.Sc, Hons) from South Africa. He likes being silly, meditating, music and hugging fluffy things. On IRC, he's ZenCODE.
- Linux geek and open source addict, he works as a software architect and lives in Spain.
On IRC, he's AndreMiras.
- George Sebastian (georgs)
- Arnaud Waels (triselectif)
- Joakim Gebart
- Jonathan Schemoul
- Thomas Hansen (hansent)
- Christopher Denter (dennda)
- Edwin Marshall (aspidites)
- Jeff Pittman (geojeff)
- Brian Knapp (knappador)
- Ryan Pessa (kived)
- Ben Rousch (brousch)
- Jacob Kovac (kovak)
- Armin Sebastian (dessant)
- Thomas-Karl Pietrowski (thopiekar)
- Peter Badida (KeyWeeUsr)
- Mark Hembrow, who was one of our first sponsor, by giving us a Mac Mini. Which was used for all the build system: unit test on Windows / OS X and Ubuntu + building the HTML and PDF documentation.
- Vincent Autin for his work as a designer for the project, specially on the logo.
Many people have contributed to Kivy and we're always interested in growing our community. If you want to help in terms of writing code, improving documentation, testing, etc. or simply making a donation, please do not hesitate to contact us.
Talks
Here is a list of talks about Kivy (if you have made a talk, don't hesitate to share it)
- Interfaces tactiles et mobiles avec Kivy. (slides) 15 April 2017 - Robert Niederreiter
Meetup Innsbruck, Austria - Interfaces tactiles et mobiles avec Kivy. (slides) 27 Octobre 2013 - Gabriel Pettier
Pycon-fr, Strasbourg, France - Our journey to Kivy (slides) 3 Octobler 2013 - Richard Larkin
PyconZA 2013 in Cape Town, South Africa - Utah Python August 2013 meeting 8 August 2013 - Jacob Kovac
Utah Python August 2013 meeting - Kivy Intro and Tutorial
2 March 2013 - Ben Rousch
GrDevDay 2013 in Grad Rapids, MI, USA. - OpenGL and Python on computer and embed devices (slides)
24 July 2012 - Mathieu Virbel
EuroPython 2012 in Florence, Italia. - Kivy - Python UI Library for Any OS
28 April 2012 - Rokas Aleksiūnas
PyCon LT 2012 in Vilnius - NIU en Python: Kivy
(Starting at 2:28:00 in the video)
28 November 2011, Gabriel Pettier
La Cantine in Paris, France - Spaß mit Natural User Interfaces und Python
October 2011 - Ernesto Rico Schmidt
PyCon DE 2011 - Quick Multitouch Apps using Kivy and Python
September 2011 - KP Singh (kpsfoo), N Chadha
PyCon India 2011 - GLES2 Python framework for NUI
19 July 2011 - Mathieu Virbel
RMLL 2011 in Strasbourg, France - Lightning talk about Kivy
22 June 2011 - Mathieu Virbel
Europython 2011 in Florence, Italia
Exedore 0 8 3 – Mac Native Python Ide Download
The Xcode IDE is at the center of the Apple development experience. Tightly integrated with the Cocoa and Cocoa Touch frameworks, Xcode is an incredibly productive environment for building apps for Mac, iPhone, iPad, Apple Watch, and Apple TV.
Xcode smoothly takes you from concept, to code, to customers.
Because everything is so well integrated, workflows feel natural. As you compose a new interface, the Assistant editor intuitively presents the related source code in a split window pane. Simply drag the mouse to connect UI controls to the implementation code. Apple LLVM compiler technologies parse your code, keeping every symbol you see in the LLDB debugger consistent with the editor and compiler. As you type, that same engine is constantly at work, finding mistakes and offering Fix-its for your code.
Xcode even communicates with the Apple developer website, so you can enable services such as Game Center or Passbook in your app with a single click. When your app is ready, Xcode will bundle and submit your app to the App Store.
Assistant Editor
The Assistant button splits the Xcode editor in two, with your primary work document on the left and an intelligent Assistant editor pane to the right. The Assistant editor automatically displays files that Xcode determines are most helpful to you based on the work you are performing in the primary editor. For instance, if you are editing MyClass.m in the primary editor, the Assistant will automatically show the counterpart MyClass.h.
Jump Bar
Clicking the Jump Bar, located at the top of every editor pane, you can quickly select what information to view in the Assistant editor. For instance, while editing source code in the primary editor, the Assistant can show the counterpart header, sub-classes or superclasses, or related tests.
Interface Builder
Fully integrated within the Xcode IDE, the Interface Builder design canvas makes it simple to prototype a full user interface without writing any code. Prototype in minutes, then graphically connect your interface to the source within the Xcode editor, laying out windows, buttons, and sliders to create a functioning Mac, iPhone, or iPad user interface. With the Assistant editor, you can work on the graphical design side-by-side with the implementation source code. Pdf converter ocr 6 2 1 0. A simple mouse drag from a UI control to the source pane creates a connection between code and interface, and can even create the code stub for you.Learn more
The Version editor makes it easy to compare two versions of a file, see commit logs, check who made a code change, and even zoom back through the commit timeline. The Version editor splits the pane to show two different versions of the same file. Differences are highlighted as you travel through the timeline separating the editor views. Xcode can also create a local Git repository for new projects, or check out a hosted Subversion or Git repo. The top-level Source Control menu makes it easy to perform branch and merge operations, perfect for distributed teams.
Testing
Test-driven development is a first-class workflow within Xcode. The Test Navigator makes it incredibly easy to jump to any test in your project, execute an individual test, or execute a group of tests. The Assistant editor has new test-specific views that automatically track which tests exercise the code you are presently editing, keeping your tests and code in sync at all times.
Customize
The Xcode environment can be configured to match almost any workflow, including customization features like tabs, behaviors, and snippets.
Tabs.
Create a completely unique view of your project with tabs. Each tab has its own navigator, editor, assistant, and utility area arrangement. You can name tabs for specific tasks, re-arrange them, or tear out the tab to create a stand-alone window.
Behaviors.
Tell Xcode what to do with events such as starting a debug session or encountering an error during a build. Coupled with tabs, you can create a custom work environment for each of your edit, design, build, or debug tasks. Custom behaviors can also completely re-arrange your window with a single key combination.
Exedore 0 8 3 – Mac Native Python Ide Commands
Snippets.
Dozens of pre-configured code completions, such as defining a new class or method, are included in the snippets library. By customizing or adding snippets, you can insert frequently entered code by typing only a few characters.
Get quick access to any file your project uses with Open Quickly (Command-Shift-O). Xcode immediately offers completions for your search, allowing you to choose one and hit Return to open the file or hit Option-Return to open in the Assistant editor.
Exedore 0 8 3 – Mac Native Python Ide Tutorial
Customize the way Xcode builds and runs your app depending on whether you are debugging, profiling, performing code analysis, or running a test suite. For example, the default scheme is configured to build your app in “Debug” mode when running, and the same scheme settings will build for “Release” when performing the Profile or Archive command. There is no need to change project settings as you move from task to task. Xcode configures the schemes for you automatically, or you can use the “Manage Schemes” menu to customize them yourself.