Simulating scattered light from bright objects due to imperfections in camera lenses. LensFlare Studio is a powerful light manipulation tool for adding optical effects to your photos. With over 100 effects, you can choose from lens flares, lighting effects, glares, bokeh, and more. Great For: - Photos - Graphics Design - Logos and Titles - Special Effects. LensFlare Studio has over 100 high resolution optical effects. Resources - REFPACK Lens Flares, USD $19.90. This pack contains 423 pictures (high quality jpegs) of flares generated from different lenses and lights. What you'll get in this pack: Spherical Flares Anamorphic. This is a collection with free lens flare and optical flare textures that you can use in Photoshop to create amazing light effects. These are not lens flare brushes so you will have to use the rather different than the brushes. Simply copy the lens flare texture in Photoshop and change the layer blend mode to Screen; make small brightness/contrast adjustments if necessary. Chack out also these. @RYAN If you mean the second part of the instructions, the main values must go inside timecyclemods1.xml and there is not any specific path for the second one. For a correct visualization of effects in game HUD - UI, you have to find and replace every single value with 0.000 between X.XXX X XXX (inside timecyc 4).
Lens flares refer to effects generated by the scattering and reflectionof light inside the lenses of a camera. These effects can vary greatlydepending on the camera, type of lens, type of image source and surroundingsand the position of the bright spots (highlights) in relation to the camera.
This group contains nodes to build and simulate lens flares. The resultsaren’t fully realistic but they can be fairly accurate (and they look cool). Secret folder pro 9 7.
Warning
![Lensflares Lensflares](https://manula.r.sizr.io/large/user/12518/img/anamorphic.png)
Some of these nodes (specially in presets) eat Gigabytes for breakfast.Watch out for performance issues if you’re doing large formats.I’ve seen as much as ~8-10GB of usage when doing 2K images withthe large rainbow preset.
Toolkit
These nodes are designed to work together to createthe overall effect. Think of them as building bricks.
Note
You will usually want to have the Chromas in Lens, or lens reflexes nodes atthe beginning, since they a lot on highlights.
Basic Glow¶
A simple glow around highlight areas.
Inputs | Description |
---|---|
Image | Original image |
Size | Scale of the glow |
Threshold | Minimum brightness for a pixel to be used for this effect |
Strength | Intensity of the effect |
Mask | Mask out areas of the effect |
Outputs | Description |
---|---|
Image | The resulting image |
Flare | The lens flare isolated on a black background |
Lens Reflexes¶
Simulates highlights being reflected inside the lenses. Mediainfo 0 7 76 download free.
Inputs | Description |
---|---|
Image | Original image |
Threshold | Minimum brightness for a pixel to be used for this effect |
Rotation | Rotation of the reflexes |
Blur | Blurring the reflexes (recommended for realism) |
Strength | Intensity of the effect |
Scale | Size of reflexes |
Green Channel Influence | Intensity of Green channel reflexes |
Blue Channel Influence | Intensity of Blue channel reflexes |
Channel Separation | Distance between channels |
Mask | Mask out areas of the effect |
Outputs | Description |
---|---|
Image | The resulting image |
Flare | The lens flare isolated on a black background |
Rays¶
Simulates rays of light coming from highlights.
Inputs | Description |
---|---|
Image | Original image |
Color | Colorization of rays (on top of image) |
Strength | Intensity of the effect |
Position X | Horizontal position of rays |
Position Y | Vertical position of rays |
Width | Width of rays (relative to image) |
Height | Height of rays (relative to image) |
Blur | Initial blur of rays |
Mask | Mask out areas of the effect |
Outputs | Description |
---|---|
Image | The resulting image |
Flare | The lens flare isolated on a black background |
Circle Rainbow¶
Simulates rainbows, also known as chroma hoops. They usually happen around astrong light when it’s visible in the image.
Inputs | Description |
---|---|
Image | Original image |
Strength | Intensity of the effect |
Position X | Horizontal position of rainbow circle |
Position Y | Vertical position of rainbow circle |
Width | Width of rainbow |
Height | Height of rainbow |
Blur | Final blurring |
Mask | Mask out areas of the effect |
Outputs | Description |
---|---|
Image | The resulting image |
Flare | The lens flare isolated on a black background |
Simple Circle¶
Simulates a simple glow ring.
Inputs | Description |
---|---|
Image | Original image |
Thickness | Thickness of circle |
Strength | Intensity of the effect |
Position X | Horizontal position of circle |
Position Y | Vertical position of circle |
Width | Width of circle |
Height | Height of circle |
Blur | Final blurring |
Mask | Mask out areas of the effect |
Outputs | Description |
---|---|
Image | The resulting image |
Flare | The lens flare isolated on a black background |
Streaks¶
Simulates anamorphic light streaks (as generated by film cameras).
Inputs | Description |
---|---|
Image | Original image |
Colorization | Apply a color to streaks |
Strength | Intensity of the effect |
Threshold | Minimum brightness for a pixel to be used for this effect |
Color Influence | Intensity of colorization (0 uses image colors) |
Rotation | Rotation of the streaks |
Position X | Horizontal position of streaks |
Position Y | Vertical position of streaks |
Width | Width of the streaks |
Height | Height of the streaks |
Blur | Final blurring of the streaks |
Mask | Mask out areas of the effect |
Outputs | Description |
---|---|
Image | The resulting image |
Flare | The lens flare isolated on a black background |
Chromas in Lens¶
Simulates highlights being dispersed as they hit the lenses.
Inputs | Description |
---|---|
Image | Original image |
Strength | Intensity of the effect |
Threshold | Minimum brightness for a pixel to be used for this effect |
Rotation | Rotation of chromas |
Scale | Scaling of chromas (relative to image) |
Lens Distortion | Amount of “roundness” to the chromas |
Blur | Final blurring of chromas |
Mask | Mask out areas of the effect |
Outputs | Description |
---|---|
Image | The resulting image |
Flare | The lens flare isolated on a black background |
Presets
These nodes are built on the previous toolkit nodes. They are meantto be an example of how to use the toolkit nodes together. You can usethese nodes as they are, but you will often find it more flexible touse the toolkit nodes directly in your compositions.
Simple¶
A simple lens flare including light rays, lens reflexes and chromas in lens.
Inputs | Description |
---|---|
Image | Original image |
Threshold | Minimum brightness for a pixel to be used for this effect |
Rays - Strength | Intensity of rays |
Rays - Position X | Horizontal position of rays |
Rays - Position Y | Vertical position of rays |
Reflexes - Strength | Intensity of lens reflexes |
Reflexes - Rotation | Rotation of lens reflexes |
Chroma Reflexes - Strength | Intensity of chroma reflexes |
Mask | Mask out areas of the effect |
Outputs | Description |
---|---|
Image | The resulting image |
Colored with Streaks¶
A more fantasy oriented lens flare. Includes chromas in lens, basic glow and streaks.
Inputs | Description |
---|---|
Image | Original image |
Color | Colorization |
Color Influence | Intensity of colorization (0 uses image colors) |
Strength | Intensity of the effect |
Threshold | Minimum brightness for a pixel to be used for this effect |
Streaks - Position X | Horizontal position of streaks |
Streaks - Position Y | Vertical position of streaks |
Streaks - Length | Width of streaks |
Chromas In Lens - Strength | Intensity of chroma reflexes |
Glow - Strength | Intensity of base glow |
Glow - Size | Scale of base glow |
Mask | Mask out areas of the effect |
Outputs | Description |
---|---|
Image | The resulting image |
Circles & Streaks¶
A more complete lens flare. Looks best when there’s one strong light source,fully visible in the image. Includes Chromas in Lens, Circle Rainbow, LensReflexes and Streaks.
Inputs | Description |
---|---|
Image | Original image |
Threshold | Minimum brightness for a pixel to be used for this effect |
Chromas - Strength | Intensity of chroma reflexes |
Rainbow - Strength | Intensity of rainbow circles |
Reflexes - Strength | Intensity of lens reflexes |
Streaks - Strength | Intensity of streaks |
Streaks - Position X | Horizontal position of streaks |
Streaks - Position Y | Vertical position of streaks |
Streaks - Rotation | Rotation of streaks |
Rainbow - Position X | Horizontal position of rainbow circle |
Rainbow - Position Y | Vertical position of rainbow circle |
Mask | Mask out areas of the effect |
Outputs | Description |
---|---|
Image | The resulting image |
Color Streaks¶
A more sci-fi oriented lens flare. Includes Chromas in Lens, Circle Simple andstreaks.
Inputs | Description |
---|---|
Image | Original image |
Center - Circle Color | Color for circle center |
Colorization | Color to tint flare |
Position | Position of streaks (in Y) |
Rotation | Rotation of streaks and circle |
Mask | Mask out areas of the effect |
Outputs | Description |
---|---|
Image | The resulting image |
Large Rainbow with Streaks¶
A more realistic lens flare. Looks best when there’s a strong light source visiblein the image. Iexplorer 4 2 7. Includes Chromas in Lens, Lens Reflexes, Rays, Circle Rainbow andStreaks.
Inputs | Description |
---|---|
Image | Original image |
Threshold | Minimum brightness for a pixel to be used for this effect |
Rainbow - Scale | Scale of rainbow circles |
Rainbow - Strength | Intensity of rainbow circles |
Rays - Color | Color of rays |
Rays - Scale | Size of rays |
Rays - Strength | Intensity of rainbow circles |
Chromas - Strength | Intensity of chroma reflexes |
Chromas - Scale | Size of chroma reflexes |
Reflexes - Strength | Intensity of lens reflexes |
Streaks - Strength | Intensity of streaks |
Streaks - Position Y | Vertical position of streaks |
Streaks - Color | Color of streaks |
Streaks - Height | Height of streaks |
Streaks - Rotation | Rotation of streaks |
Mask | Mask out areas of the effect |
Outputs | Description |
---|---|
Image | The resulting image |
Explore.
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These days, artificial flares are commonly used inside all sorts of graphic designs. We stand apart of this trend. That’s why we used real lenses for creating this project. We selected variety of modern and vintage style lenses to deliver various, interesting and real optical flares. We experimented with different light sources to bring out all details from every one lens we used.
Lens Flares 1 1/4
More than hundred ideas for an image.
Have you wondered how to enchant your creations with that great mood? Our collection is your answer. Every single image from Lens Flares v1 will fill up your creation in fresh and natural look.
Super easy to use.It’s as simple as that! All you need to use our collection is Photoshop or any other editing software. Just drag flare file in top of your cration and set blending as screen. We encouraging to play with Hue and Curves for even greater results.
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Lens Flares 1 1 X 4
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Andrew Gasior
Hi there! I’m founder of Viz-People. During my work in visualization market, i was always looking for good quality, easy to use flares for my projects. It was hard. Nowadays i’m happy that i can deliver such collection for my own, and help graphic designers in creative process.
Hi there! I’m founder of Viz-People. During my work in visualization market, i was always looking for good quality, easy to use flares for my projects. It was hard. Nowadays i’m happy that i can deliver such collection for my own, and help graphic designers in creative process.